E3 2012 Anticipation: Nintendo Rundown & Predictions for Wii U

It’s time now for part two of our E3 2012 Anticipation series. If you missed part one (Sony, Playstation 3), click here. This time, I’m focusing on the Big N… Nintendo, who we know will be showing off the final version of the Wii U or whatever they’re going to end up calling it since there were rumors of it getting a name change to help distinguish it from its predecessor. Personally, I think if they want Wii in the title they should just call it Super Nintendo Wii.

Of course I mentioned it in part one, but I’m going to mention it again now that I’m actually focusing on Nintendo: They absolutely shot themselves in the foot when they revealed that they were not going to be announcing a release date or a price for Wii U at E3. Yes, the games are equally as important and everyone wants to see what’s going to be on the new Nintendo console (particularly as it relates to core games and multiplayer), but that isn’t why I was originally excited for Nintendo’s conference.

I have a Wii, and I like it. It is a fun console and it does have some great games on it. Sure, the past few months all I’ve played on it has been NES arcade remakes of Donkey Kong and Donkey Kong Junior on the Virtual Console, but it’s still a great system. As such, and since I’m naturally interested in anything Nintendo, I was and am looking forward to the new system. But the most important thing for me at the moment is the price and when’s it coming out. Already, I know not to expect either of those things from Nintendo’s E3 conference. And while Nintendo probably saved some disappointment by announcing ahead of time that they wouldn’t be revealing that information at E3, they also deflated my interest in their conference a good deal.

Outside of seeing the Wii U in action and demoed on stage, it’s the games that Nintendo is going to need to showcase to have a chance at stealing the show. And as much as I liked Wii Sports, some updated version of that where you can use the tablet controller to catch a fly ball isn’t going to get the job done. As an aside, this entire piece focuses on the Wii U aspect of Nintendo’s conference; I don’t care about the 3DS.

We can expect New Super Mario Brothers Mii. I don’t know why they have to ruin Mario by incorporating those horrible, armless Mii’s, but whatever. Mario sells, and it always will. I’d imagine this will be announced as a launch title, and really I’d love to see it announced as the pack in with the console, but slim chance of that happening. For as good as New Super Mario Brothers Wii was, I’m much more interested in the next Mario 3D game. I wouldn’t expect it, but I’d love to see the next Mario 3D game announced with a teaser trailer. Mario 64 was excellent, and while I didn’t play Sunshine, Mario Galaxy was even better. And then Mario Galaxy 2. I’ll say it; while Nintendo may be tempted to introduce a new Mario 3D title with a different name and play style/gimmick, I’m really hoping for the continuation of the Wii series with Super Mario Galaxy 3. Super Mario Brothers 3 was the best SMB game, and I’d love to see a third entry into the Galaxy series in HD no less. That’s the Mario I want to see.

We can also expect to see Pikmin 3 in action, but I’ve never gotten into the Pikmin series so that’s not something that excites me a great deal. We’ll probably also at least hear something about next Super Smash Bros, but other than that there isn’t much else known on the Nintendo front, which itself is exciting because you know they’ll probably have a lot of surprises in store.

I think its a given that we’ll see a lot of attention devoted to third parties too, particularly to show off how so-called “core” games are coming to the system. Assassins Creed 3, Darksiders 2, and I’d imagine Black Ops 2 will all get shown off as the Big N finally getting big Mature rated games. Odds are you’ve seen the leak of the Rayman Legends trailer from Ubisoft, and that’s a title that I’ll expect will get a ton of play since its packing some Nintendo exclusives in the form of tablet touch controls and the ability to scan figures (including Ezio!) and bring them into the game.

They’ll need more than though. Nintendo needs something big from a third party to show during their conference. For as awesome as Assassin’s Creed 3 is going to be, we already know it’s coming to Wii U, so it doesn’t count. Nintendo needs “the shocker.” Maybe that’s getting Square’s Kingdom Hearts III as an exclusive. I know Rockstar typically doesn’t do E3, but I think they’ll be there as I just know Agent will finally be shown during Sony’s event. With GTA V coming, I think it’d be a big coup for Nintendo to have the Rockstar guys come out during the Nintendo press conference and announce GTA V for Wii U and show off the gameplay. Nothing’s going to say Nintendo’s gone Mature and is welcoming the “hardcore gamer” quite like a Grand Theft Auto title.

Anyway, here’s a mixture of my predictions and wants for the next Nintendo console… You can make up your own mind about which is which.

- Nintendo actually does announce that Wii U has gotten a name change. Hopefully it’s not Revolution. Or anything with the words “game” or “box” in it. No “cube” either.

- Super Mario Galaxy 3 will be announced.

- Donkey Kong Country Returns 2 will be announced. To go along with that, a downloadable Donkey Kong arcade remake will be announced. Seriously, make that happen. That’s downloadable gold Nintendo.

- The next Animal Crossing game is announced, and I don’t mean that 3DS one.

- The Legend of Zelda: Skyword Sword HD is revealed making everyone who bought the Wii version feel like suckers because now they’ll be buying it again for some HD graphics and no extra content.

- They’ll announce Nintendo Network as their version of Xbox LIVE or PlayStation Network, and they’ll try to charge for it too. On the plus side, no more Friend Codes.

- To go along with the above, they’ll reveal their own achievement/trophy system. Now instead of worrying about your gamer score and your trophies, you’ll also be trying to acquire as many Nintendo Coins as you possibly can (seriously, achievement/trophy hounds have no shame and will play any game to get a few more, even if that means Barbie and Hannah Montana). And no, Nintendo Coins won’t be worth anything either.

- Medal of Honor: Heroes 3 is announced. Nah, that’s a wish but that’d be EA conference anyway. I still maintain that Heroes 2 was one of the best shooters on the Wii and was deserving of a third one.

- And yes, they’ll stick to their word and really won’t announce a launch date or a price. Sad, I know.

THQ Drops Tomonobu Itagaki’s Devil’s Third

THQ announced today during an investor’s conference call that they will no longer be published famed Japanese designer Tomonobu Itagaki’s Devils Third. Devils Third was originally announced back in 2010 and was/will be the first game from Itagaki’s Valhalla Game Studios.

THQ cites financial expenses and the value of the yen as reasons for dropping Devil’s Third. After the company who was making the engine the game would run on went out of business, THQ stepped up to help fund and build a new engine. THQ is currently talking with other publishers in an effort to sell the title to another publisher.

Itagaki is best known for having created the Dead or Alive series, as well as revitalizing Ninja Gaiden as the former head of Team Ninja. Devils Third was scheduled to ship in early 2013

(via Giant Bomb)

Atelier Meruru: The Apprentice of Arland Delayed One Week, Hits Stores May 29th

Playstation 3 JRPG fans take note, NIS America has announced that the next installment in the Atelier series, Atelier Meruru: The Apprentice of Arland, has seen a slight delay. The game was originally expected to release in North America next Tuesday, May 22nd. Due to a delay in the manufacturing process, the game has been pushed back a week and will now hit stores on May 29th. So the good news here is that it is only a slight delay.

The game will still release on May 24th in Europe.

Playstation Store Update For May 15th

Here’s the complete rundown of today’s Playstation Store Update. Note that Ubisoft is having a sweet PSN sale, particularly if you’re a PS+ member where you can get 20% to 50% (Plus members) off Ubisoft titles. Outside of Assassin’s Creed stuff, I easily recommend everyone check out From Dust and Outland.

Also, Rock of Ages is free for all PS+ members, and a demo has finally hit for Batman: Arkham City, which considering I haven’t played it, I’ve already downloaded that demo and will finally get to see what all the hoopla was about last year. And of course there’s free day one DLC for Max Payne 3.

PSN Games

PixelJunk 4am Full Game ($9.99)
Mix tracks, experiment with audio effects, and stream live to your friends over the PlayStation Network by using 4am’s unique Virtual Audio Canvas to control your composition with the PlayStation Move’s full range of motion.
ESRB rated E
File size 279 MB

PS3 Full Games

Rock Of Ages ($9.99)
A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush or be crushed!
ESRB rated E10+
File size 568 MB

Jam Live Music Arcade ($9.99)
JAM Live Music Arcade is a robust musical experience of creative freedom. Through your guitar peripheral or controller, you can compose your own genre-bending music by controlling all aspects of a song (guitar, bass, drums, vocals and synth).
ESRB rated T
File size 1.07 GB

Goldeneye 007 Reloaded ($59.99)
Play through all the iconic movie moments re-imagined and updated for today’s gaming standards. Experience stunning visuals, a unique blend of action and stealth, and upgraded multiplayer. In the new MI6 Ops, test your 00 mettle in various agent skill challenges.
ESRB rated T
File size 7.2 GB

Prototype 2 With Radnet Access Pack ($59.99)
WELCOME TO NEW YORK ZERO. Experience Sgt James Heller hunt, kill and consume his way toward the ultimate goal – to kill Alex Mercer! Includes RADNET Access Pack.
ESRB rated M
File size 7.57 GB

Sonic The Hedgehog 4 Episode II ($14.99)
The Sonic 4 Saga continues in Episode II! Metal Sonic has returned to form a formidable alliance with Dr. Eggman! Now Joined by Tails, race across four new Zones and take down fearsome new badniks with deadly combination moves in order to save the day!
ESRB rated E
File size 422 MB

Game Demos (free)

Batman Arkham City
No escape from Arkham City…the sprawling super-prison in the heart of Gotham City, home to its most violent thugs and infamous super villains. With the lives of the innocent at stake, only one man can save them and bring justice to the streets of Gotham City…The Batman.
ESRB rated T
File size 1.31 GB

PixelJunk 4am
Enter the world of PixelJunk 4am by downloading this free Trial. Watch and listen to performers across the world create and DJ their own music. Purchase the full game to unlock creation, performance, and song visualizer capabilities.
ESRB rated E
File size 279 MB

Rock Of Ages
Rock of Ages is a rock-solid combination of rock-rolling action, deep strategy, and captivating art & music from different ages of history, this is a game of crush or be crushed! As Ye Olde Story tells…Two castles stand opposed; yours and your foe’s. Their castle sucks, so you’re ready to roll over them in order to raze that unsightly tower using a huge boulder. But beware: A boulder heads your way, too! Download the Rock of Ages demo today!
ESRB rated E10+
File size 568 MB

Sonic The Hedgehog 4 Episode II
The Sonic 4 Saga continues in Episode II! Metal Sonic has returned to form a formidable alliance with Dr. Eggman! Now Joined by Tails, race across four new Zones and take down fearsome new badniks with deadly combination moves in order to save the day!
ESRB rated E
File size 422 MB

PS3 Add-ons

Asura’s Wrath – Lost Episode 2 ($1.99)
After his battle with Ryu, Asura is confronted by Akuma, the fighter who seeks to surpass all.
File size 256 MB

Dungeon Defenders: Quest For The Lost Eternia Shards Part III ($3.99)
Prepare to venture outside into the realms of Etheria in The Quest for the Lost Eternia Shards! Experience new missions, cinematics, enemies, and more:
File size 273 MB

Final Fantasy XIII add ons (x5) ($2.99 – $4.99)
Various add on content.
File size 2.5 MB – 740 MB

LittleBigPlanet 2 add ons (x5) ($1.99 – $5.99)
Various add on content.
File size 110 KB

Max Payne 3 – Gorilla Warfare Loadout Pack (free)
The Gorilla Warfare Pack includes the Gorilla Mask Item for extra adrenaline for melee kills from behind, Lucky Coin Item for extra cash when looting bodies and Booby Trap item that makes your corpse explode when looted.
File size 103 KB

MotorStorm RC add ons (x3) (free – $0.49 each)
Various add on content.
File size 100 KB

Resident Evil Operation Raccoon City – Echo Six Expansion Pack 2 ($9.99)
3 new missions. Spec Ops close in on Umbrella and the USS squad. New threats and challenges arise as they help survivors including Claire Redfield and Sherry Birkin. Zombies, Tyrants and Super Parasite Tyrants fight to overwhelm you as Raccoon City descends into Hell.
File size 1.24 GB

Tiger Woods PGA Tour 13 add ons (x4) (free)
Various add on content.
File size 100 KB

Two Worlds II: Defense ($2.99)
See the world of Antaloor from a brand new perspective, as a valued enforcer of Emperor Gandohar and Lord Sordahon.
File size 22 MB

UFC Undisputed 3 – Contenders Pack ($2.99)
The future of the Octagon makes their presence felt with this bundle! Download the Contenders Pack to gain access to Nick Diaz, Jason ‘Mayhem’ Miller, Phil Davis, and Brian Stann.
File size 2.5 MB

Worms Ultimate Mayhem: Multi-Player Pack ($4.99)
The Worms Ultimate Mayhem “Multi-player Pack” features 5 fantastic new multi-player maps for use across the numerous multi-player modes. The “Multi-player Pack” also includes x6 brand new Trophies.
File size 212 KB

Yakuza: Dead Souls add ons (x2) (free)
This free pack includes bonus costumes for each of the main characters, including Kazuma Kiryu’s glorious “Stars and Stripes” outfit. Guaranteed to make you feel more manly just by downloading, this pack also includes bonus Karaoke modes for Majima and Kiryu, new cutscenes, and special items to help you hit it big in the casino and upgrade your weapons. Consider this pack a little gift from your friends at SEGA. Enjoy!
File size 708 KB – 721 KB

Rocksmith – Come Out And Play By The Offspring ($2.99)
File size 2.83 MB

Rocksmith – Gone Away By The Offspring ($2.99)
File size 3.28 MB

Rocksmith – Self Esteem By The Offspring ($2.99)
File size 3.29 MB

Rocksmith – The Offspring Song Pack ($7.99)
File size 9.4 MB

Rock Band 3
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.

“BRICK BY BORING BRICK” – Paramore ($1.99)
“IGNORANCE” – Paramore ($1.99)
“THE ONLY EXCEPTION” – Paramore ($1.99)
“THE ONLY EXCEPTION (PRO GUITAR)” – Paramore ($0.99)
Artist pack ($5.49) – Build your Rock Band library by purchasing this song game album: PARAMORE PACK 01. This pack includes “Brick By Boring Brick”, “Ignorance” and “The Only Exception”. By Paramore

File size: 29 MB – 35 MB (singles), 99 MB (track pack)

Rock Band Network v2.0

“BEER, METAL, TROLLS AND VOMIT!” – Nordheim ($1.99)
“OCEAN FLOOR” – The Bunny the Bear ($1.99)
“SONG FOR THE BROKEN” – Close Your Eyes ($1.99)
“TOCCATA AND FUGUE IN D MINOR (BACH)” – Johann Sebastian Bach ($0.99)
“YOUNGER LUNGS” – Less Than Jake ($1.99)

File size: 18 MB – 32 MB (singles)
PS Vita Add-Ons

MotorStorm RC add ons (x3) (free – $0.49 each)
Various add on content.
File size 100 KB

Reality Fighters Soccer Fight Pack ($2.99)
Kick off a brand new battle by downloading this Soccer Fight Pack for Reality Fighters. Train hard and you will soon be able to volley your enemies back into the dressing room – there isn’t a referee in sight. Compatible with PlayStation Vita system only.
File size 100 KB

Ridge Racer add ons (x4) ($1.49 – $2.49)
Various add on content.
File size 3.34 MB – 76 MB

Updates

5-In-1 Arcade Hits – Minis (Sale) (PSP) (now $0.99, original price $1.99)
Assassin’s Creed (Sale) (PS3) (now $13.99, original price $19.99)
Assassin’s Creed Brotherhood – The Da Vinci Disappearance (Sale) (PS3) (now $6.99, original price $9.99)
Assassin’s Creed II – Sequence 13 + Secret Locations (Sale) (PS3) (now $4.89, original price $6.99)
Assassin’s Creed II: Sequence 12: Battle Of Forli (Sale) (PS3) (now $2.79, original price $3.99)
Assassin’s Creed II Deluxe Edition Digital (Sale) (PS3) (now $13.99, original price $19.99)
Assassin’s Creed: Bloodlines (Sale) (PS3) (now $13.99, original price $19.99)
Assassin’s Creed: Brotherhood (Sale) (PS3) (now $20.99, original price $29.99)
Beyond Good And Evil Hd (Sale) (PS3) (now $6.99, original price $9.99)
Blimp: The Flying Adventures – Minis (Sale) (PSP) (now $0.99, original price $1.99)
Call Of Juarez: Bound In Blood (Sale) (PS3) (now $13.99, original price $19.99)
Call Of Juarez: Bound In Blood Old West Map Pack (Sale) (PS3) (now $6.99, original price $9.99)
Far Cry 2 (Sale) (PS3) (now $13.99, original price $19.99)
Far Cry 2 Fortunes Pack (Sale) (now $3.49, original price $9.99)
From Dust (Sale) (PS3) (now $10.49, original price $14.99)
Might And Magic Clash Of Heroes (Sale) (PS3) (now $10.49, original price $14.99)
Minisquadron – Minis (Sale) (PSP) (now $0.99, original price $1.99)
One Epic Game – Minis (Sale) (PSP) (now $0.99, original price $1.99)
Prince Of Persia (Sale) (PS3) (now $13.99, original price $19.99)
Prince Of Persia Classic (Sale) (PS3) (now $6.99, original price $9.99)
Prince Of Persia Classic Trilogy Hd (Bundle) (Sale) (PS3) (now $27.99, original price $39.99)
Prince Of Persia: Epilogue Dlc (Sale) (PS3) (now $6.99, original price $9.99)
Prince Of Persia: Sands Of Time (Sale) (PS3) (now $10.49, original price $14.99)
Prince Of Persia: The Forgotten Sands (Sale) (PS3) (now $13.99, original price $19.99)
Prince Of Persia: The Two Thrones (Sale) (PS3) (now $10.49, original price $14.99)
Prince Of Persia: Warrior Within (Sale) (PS3) (now $10.49, original price $14.99)
Ricochet Hd (Sale) (PS3) (now $2.74, original price $4.99)
Scott Pilgrim (Sale) (PS3) (now $6.99, original price $9.99)
The Impossible Game – Minis (Sale) (PSP) (now $0.99, original price $1.99)
Magic 2012 Gold Deck Bundle (Sale) (PS3) (now $4.99, original price $9.99)
Magic: The Gathering – Dules of the Planeswalkers 2012 Gold Bundle (Sale) (PS3) (now $9.99, original price $19.99)
Outland (Sale) (PS3) (now $6.99, original price $9.99)
Scott Pilgrim – Knives Chau Add-On Pack (Sale) (PS3) (now $1.39, original price $1.99)
Final Fight: Double Impact (Sale) (PS3) (now $4.99, original price $9.99)

Game Videos (free)

Assassin’s Creed III Announcement Trailer
Darksiders 2: Death Strikes: Part I Trailer
Darksiders 2: Behind The Mask: Death Rises Trailer
Darksiders 2: Behind The Mask: Deaths World Trailer
Darksiders 2: Death Eternal Trailer
Far Cry 3 Dr. Earnhardt Gameplay Trailer
Game Of Thrones – The Wall Trailer
Game Of Thrones – This Is War Trailer
Game Of Thrones- Winter Trailer
Medal Of Honor Warfighter Announce Trailer
Medal Of Honor Warfighter Gameplay 1 Trailer
Sleeping Dogs Driving Trailer
Sleeping Dogs Undercover: Hong Kong Trailer
Tom Clancy’s Ghost Recon Future Soldier: Ghost Recon Alpha

PS3 Themes

Dynamic Beautiful Girl 3 ($2.99)
Max Payne 3 Premium Theme ($1.99)

PSone Classics

Myst ($5.99)
Journey through stunning 3D photo-realistic graphics.Explore eerie worlds of starkly fantastic beauty.Experience a vivid first person perspective. Listen to the original soundtrack and sound effects that enhance the sense of realism. Combine keen observation and logic to unlock the secrets of MYST.
ESRB rated E
File size 349 MB

PS2 Classics

Red Faction 2 ($5.99)
Fight alongside an elite squad of soldiers to complete your mission to eliminate the corrupt dictator of the Commonwealth! Download Red Faction® 2 today!
ESRB rated M
File size 2.1 GB

Bundles
Assassin’s Creed: Brotherhood Complete Edition ($24.99)
Call Of Juarez: Bound In Blood Complete Edition ($19.99)
Far Cry 2 Complete Edition ($19.99)
Prince Of Persia Complete Edition ($19.99)
Scott Pilgrim Complete Edition ($7.99)

Music

Sorcery Soundtrack ($4.99)
PlayStation Store for PSP

PSP minis (also available from PS3 Storefront)

Velocity- Minis ($4.99)
File size 77 MB

(via Official Playstation Blog)

New Trailer for The Last of Us – The Truck Ambush

Above you’ll find a brand new glorious trailer just released by Naughty Dog today for The Last of Us, this one titled The Truck Ambush. I could gush about how awesome the trailer is and awesome this game should be, or about how much I’m looking forward to it, but then what’s the point? By now all PS3 gamers know that Naughty Dog can do no wrong and would gladly go ahead and give them the money.

I can’t wait to see more from this game at E3, where I bet we get a release date for this Holiday season, which means another title to join the November madness.

Sniper Elite V2 Review

Sniper Elite V2 (PC [Reviewed], Playstation 3, Xbox 360,)
Developer: Rebellion
Publisher: 505 Games for consoles; Rebellion themselves for the PC
Genre(s): Shooter
Released: May 2, 2012
ESRB Rating: M – Mature

This is the anti Call of Duty/Battlefield game. It’s also technically a third person shooter except for when sniping, which is what the bulk of the gameplay involves. If you’re itching for something completely different, and arguably the opposite of those types of first person shooters, then I can wholeheartedly recommend Sniper Elite V2 on the platform of your choice. If you’re only interested in first person shooters like Call of Duty and Battlefield and other run and gun types of games then avoid this like the plague because you’ll probably hate it.

As you might intuit from the title, V2 suggests that this is game is the second of its kind and you would be correct. The first Sniper Elite came from this same group of developers, Rebellion, back in 2005 on both the original Xbox and the PC. I don’t recall how well it was received by console gamers but would hazard a guess that it probably didn’t perform very well there, but I do know that the game quickly grew to cult classic status amongst PC gamers for being brutally merciless and realistic. Every aspect of physics truly mattered and it wasn’t just “aim the crosshair at a target across this huge map and the bullet goes in a straight line no matter what” like we see in most other shooters.

That concept returns with this game albeit less brutal in terms of merciless difficulty, although I’d contend if you play this game at maximum difficulty you’re going to have an experience not too terribly far removed from the first game in terms of all around difficulty and physics.

V2 is more user friendly without throwing out everything that makes Sniper Elite what it is. PC gamers typically see wording like that and run away screaming “dumbed down console port!”

I can assure that is most certainly not the case here and the developers themselves have made it known publicly that the game wasn’t ported from the consoles to the PC as well.

Each platform was given due attention.

The developers, Rebellion, have made all the right moves with this game in terms of excellent communications with fans before and after release and as realistically prompt of responses to issues as possible. PC gamers had a day one glitch with some bonus DLC and they got it fixed within a handful of hours. Impressive.

The other important thing they did is release a demo of the game on all platforms before the game was released. This practice should be an industry rule or standard by all rights without exception.

If you take the time to skim some of the feedback out there across the platforms, I think you will find that you come to the same conclusion that I did, which is the PC version is clearly the best version of this game to get if the choice is available and is the one I’m reviewing here. Most of what I’m going to write essentially applies to all platforms. For the PC version, keyboard and mouse controls are excellent once the auto aims and accelerations and things of that nature are turned off. This is the kind of game that needs a keyboard and a mouse.

Graphics:

The game actually uses DirecX10 which allows for some nice eye candy that the consoles can only dream about if one has the necessary hardware to run it. The graphics aren’t shock and awe but with all the eye candy maxed out I enjoy a number of nice details in the game and every detail counts when trying to see targets before they see you, believe me! There are some nice lighting and shadow effects in the PC version of the game that are nowhere to be found in the console versions. Overall, though, we’re not talking about quantum leaps here in visuals but certainly a nice bump up where any casual viewer would easily see the differences between the PC version and the console versions.

Audio:

The audio is excellent albeit not remarkable. I found the music to be somewhat generic and turned the volume down on it fairly early into the proceedings. The voice acting is middle of the road and you can choose to have subtitles on or off to see what sort of trash the Nazi and Russian enemies are talking about you. The most important aspect of the audio is environmental directional sounds and that’s superb here where it counts and where it needs to be. Sometimes your enemy makes a mistake and makes some noise and you need to hear every little last detail and what direction it came from.

Gameplay:

The most important element of any game is, of course, the gameplay and this is where this game shines for me most especially when the player is using their sniper rifle. You’re also able to choose a secondary weapon, typically a machine gun of some sort, and also a sidearm. From there you get a limited selections of traps and grenades. Use them sparingly! Making noise is bad! It could be just my personal preference but I find that using the pistol feels a little bit better than using one of the machine guns. Sniper rifle is clearly what the gameplay has been centered around so it behooves the player to use it as much as possible and save the other weapons for close encounters and hit and runs.

As in the first game, if you run around you increase your breathing and your heart rate. This can make your aiming more erratic. In V2, when your heartbeat is down low enough you gain an ability to hold your breath for a limited amount of time and on lower difficulties a light red marker shows you exactly where your bullet is going to go. It’s a neat touch that spoiled me quickly and had me making stellar money shots in a relatively short amount of time.

Once you get the gameplay down, it’s basically videogame crack. For me it never gets old hitting a great shot and having the dramatic kill cam show me the gory details in Micheal Bay style slow motion. The player is given a menu option to control frequency of kill cam. The game is all about slowing down, being methodical, and getting that perfect shot and when you do it’s a great feeling. Rebellion really made the sniper rifle gunplay fun and satisfying.

Starting out prepare to die. A lot. You’ll die a lot until the gameplay suddenly “clicks” for you. In multiplayer that “die a lot” phenomenon lasts a lot longer and arguably will never really go away.

I can’t stress enough how far removed from run and shoot this game is. Attempting to play that way will lead to anger, frustration, and futility. It will also show some of the weaknesses in this game since it was designed for players to take their time in. The game does not play terribly well when trying to run and shoot. The mechanics simply weren’t catered in that direction.

The player has a certain level of freedom for taking on targets and challenges. You have large areas to explore and use how you see fit to eliminate targets. Exploring is rewarded with bonus items and do make a point of looking around for these hidden bottles to shoot for more bonuses. The game uses a leaderboard for player scores for both single and multiplayer components.

There are times in the game where it’s actually beneficial to not use the sniper rifle, although ultimately it’s all up to the player, which is what makes it fun.

For example: In interiors I like to usually go Silent Assassin Agent 47 style up close with my suppressed British pistol otherwise it’s all sniper all the way. I rarely if ever use the machine guns.

You get an ever growing list of real life weapons from the era as you progress. The better shots you make, the more points you make which go on leaderboards against other players and I’m pretty sure contribute to how fast you unlock weapons and other goodies. I tend to toggle back and forth between the Mosin Nagant and the Gewehr 43 as my favorite sniper rifles.

 Complaints:

Sifting through all the feedback and matching my own notes from my own experiences there are two overarching complaints that people have with the game and I’ll co-sign them myself albeit not heavily weighted:

1.) Enemies spawn up out of nowhere if you pass a checkpoint in the game and that can tend to jar a person out of the immersion.

I have to agree with that to a point. It’s lame. It’s kind of hard to swallow in the year 2012 on any game. If you’ve played like Left 4 Dead or Payday:The Heist, those games show you examples of what it can be like to move past nonsense like that.

The PC version *might* be a little faster and more subtle on this “spawn out of nowhere” concept but it’s there. No getting around it. It’s a little disappointing considering how much the devs got right with this game.

Here’s a perfect example of where the lameness bites you: It’s pretty lame to be sneaking along, having killed everyone and then you pass that task checkpoint and suddenly some enemy sniper that wasn’t there 2 seconds ago when you thoroughly scouted the roofs out starts picking you off because he materialized out of thin air.

I will say this: The devs have been mightily impressive with communications and responding to issues promptly. Skim the Steam forum for this game and you’ll see proof of that on the PC side at least.

I don’t know how feasible or complicated it would be, but it wouldn’t halfway surprise me if they figure out some way to put out a patch that would make this concept less abrasive and lame.

Hand in glove with that complaint is:

2.) Enemy AI. It could stand to be better. I can pick a spot and pretty much make it where I can wait them out and they’ll all eventually charge me and get killed. Increasing difficulty helps this out a bit although some people have complained that enemy snipers become near god like and “cheat.” I haven’t experienced that phenomenon myself, but in a way that’s a good thing. I like what I’ve seen. These enemy snipers are supposed to be direct rivals and peers of your character so they damned well better be good and they are.

These two complaints weigh differently with different people. For me, they’re issues but they’re not egregious enough from what I’ve experienced to ruin the game by any means simply because it all somehow comes together as a nice, cohesive package anyways. The mods have already put out a robust patch that addressed a number of multiplayer issues and more support is on the way. They’ve already demonstrated they’re serious about this title and want it to succeed to the point that they did an interview with Eurogamer talking how badly they want to make a Sniper Elite V3.

Despite these two issues, which are not glaring in my own experience, the overall game just comes together really nicely. You can even play the game in co-op with other players which is just outstanding in addition to multiplayer options.

 Game length/Replay Value

For my first playthrough on the single player campaign, I chose the second to easiest difficulty, Marksman, and it took me 15 hours from start to finish on a fairly thorough playthrough although I did poorly on exploring and finding the hidden gold and found barely any of the hidden bottles you shoot in levels. I couldn’t imagine having blazed through this in 6 hours like I’ve seen some people say out there but everyone’s different. There’s a good value in the single player but the good news is there’s plenty more to this game after you finish the single player component.

Here’s a major area where the consoles and PC versions part company: 505 Studios published the console versions and for budgetary reasons and some such, the console versions do not have the competitive multiplayer mode that gives you deathmatch and team deathmatch. Only the PC has those in addition to the co-op mode that made it into all versions of the game.

I’m thrilled to see co-op and I wish it were in more games.

The co-op for this game has four modes.

Kill Tally – You’re put in levels against endless waves of enemies to rack up points and see how long you can survive.

Bombing Run – Beat the clock. You have to find parts to repair a broken vehicle and get it done fast enough before a bombing run gets called and you get wiped out. Not a game mode for wanting to keep the blood pressure down.

Overwatch – One person is a sniper and the other person is an operative. They have to work together with their respective skills in concert to survive.

Campaign – Two human players in the single player campaign mode.

Past this there’s the more traditional multiplayer component for the PC version only. This means deathmatch and team deathmatch. These in addition to the co-op obviously guarantee many more hours of gameplay time for the PC version. I hope there’s a way that these modes can be added to the console versions before long.

Remember those two complaints with the single player I cited earlier? They don’t exist in competitive multiplayer for the obvious reason that CPU AI is out and it’s all human players. This is when you can really start appreciating what this game really has to offer with virtually no real weaknesses as far as I’m concerned.

My experience playing multiplayer, despite playing poorly most of the time against far better players, is that I keep coming back anyways. That’s a good sign.

Most of these sessions have been nail biting suspense and tension. It’s downright sublime. You’re afraid to move because at any time BLAM! Except you HAVE to move at times and you have to be quiet and smart about it.

You’re an awesome player if you get a dozen kills in a 20-30 minute session. Like I said: Call of Duty this is not. There’s a few amenities that need to be added to multiplayer and I suspect they will be in the near future: Ability in game to change teams and have an auto team balance function for the server. These are basic staples in most of these types of games and they’re needed here. Those are really about the only quibbles I can come up with on the multiplayer side of things.

 FINAL THOUGHTS:

I find that most of the negative feedback I’ve seen out there about this game and some of the suspect low scores have been from people that are used to playing fast run and gun first person shooters like a Call of Duty and went into this either expecting something like that and/or simply not wanting to try and learn something new. I can’t stress this enough: If you want something like Call of Duty or Battlefield you will hate this game. If you’re willing to try something new and are a little patient with yourself and this game you will be richly rewarded as I have been.

I’m wary of the most of the major review outlets as well. Payola rumors or not, let’s face it: Call of Madden 5000 gets an 8 or 9/10 sight unseen without batting an eyelash but something like this gets slagged and when someone like me who’s actually played the game thoroughly reads some of these “reviews” I’m left wondering what game some of these people even played.

Thankfully there’s a demo for all the platforms so people can make their own minds and they don’t have to take anyone’s word for anything. The way it should always be.

I tried the demo and liked the game and knew I was going to buy it. I didn’t expect to end up outright loving it but that’s what happened to me. At year’s end I won’t be surprised at all if I look at this game as my Dark Horse of The Year and possibly even somewhere past that. I know I’ll still be playing this game by that time.

Try the demo. Scour YouTube. Give this thing a chance but come in with an open mind and no preconceptions. I’m glad I did!

Official Score:

TVE’s Grand Theft Auto 5 Wishlist: The Evolution of the Open World

The Grand Theft Auto series has been one of the pioneers of the third person open-world/sandbox genre, and with the upcoming GTA5, these are some things I hope to see implemented that would help push the franchise and the genre to a new level. Since the game is rumored to possibly be released this year, these also apply to future titles as well if they’re not in GTAV.

Editor-in-Chief Gary’s Wishlist:

1.) Real World Simulation

GTA4 was a serious crime game, and I’d very much like to see GTA5 be more of the same in that respect. There’s a place for over-the-top insane open-world games, and Saints Row pretty much has that spot occupied. Games like Just Cause and super-heroish ones like InFamous and Prototype also fill that void. GTA5 needs to be serious, it needs to be real.

For example, I ran into a cop car with my motorcycle while playing The Lost and the Damned, and the cop didn’t come after me. I sped past a cop, and the cop didn’t come after me. It’s here that GTA needs to get more realistic, in fact this is one of the aspects that I would like to see lifted from Mafia II.

In Mafia II, you could speed and if a cop saw you they’d chase after you. To help with this, the game had the option to press a button so that your speed would be limited. This helped you control the car and stay in traffic like a normal, real driver. I’d like to see this used in GTA5; I used it all the time in Mafia 2 and in Red Dead Redemption I would walk the horse instead of flying through the towns… It’s simply more realistic and easier than trying to apply a certain amount of pressure to the acceleration button.

To go along with that, if you speed and there’s no warrant out for you, you should simply be able to pull over and get a ticket or try to out run them and get into a high speed chase. The more options here the better. Vehicles should be able to run out of gas, meaning you’d have to monitor it and pull into a gas station and fill up. You should have to eat to not only maintain health, but also maintain strength. Obviously, that doesn’t mean you’re having to spend a lot of time monitoring your gas and pulling into a gas station, or constantly spending money on something to eat. Nor should they be mandatory, but the more realistic the game can get the better.

2.) Destructible Elements

Gamers like to blow stuff up and wreak havoc, and there’s ample opportunity to do that in Grand Theft Auto games. GTAV needs destructible elements. By that I mean players should be able to leave their mark on the world in a number of ways. Gas stations for example, you should be able to blow them up like in Just Cause 2 and InFamous; because running cars into gas pumps at high speeds and having the whole place blow up is fun. It’d also alter the world somewhat; the gas station is blown up. Make it dynamic where the road is then closed while clean up happens and the store is rebuilt.

Obviously I don’t mean everything should be destructible, but there should be items and a few buildings that can be demolished that will either be rebuilt in time or completely destroyed for that save file.

3.) Character Development and Connections

I’d like to see better, relateable characters too. I think one of the reasons, besides the bad graphics, that I had a hard time getting into GTA4 is because the character was a douche. I like the freedom of being able to play as a bad guy, but being forced into that role makes you lose all connection with the character. I can choose not to kill random people, but so what? The character is still going to go along with killing someone in a mission for no real reason.

Meanwhile, John Marston was a character you could connect with. Former outlaw trying to change his life around. I thought of John as a good man, thus I played him as a good man. Captured people when I could instead of killing them, not killing random people, didn’t steal, and helped everyone I could. But at the same time, it would have made just as much sense for me to keep John an outlaw and run around being a bad guy if I wanted too.

It’s like True Crime. You were a cop, and you could be a good cop and go around arresting people and killing bad guys, or you could be a bad cop and go around stealing and killing. GTA4, at least from what I’ve played of it, is all about “hey, you’re a dick, play it that way.”

On that front, why must it always be a criminal character? Do something different and let the main character have some redeeming qualities where being a good guy could be realistic. How about something like an undercover cop with the option to really be a good cop or be a bad cop? Or a criminal trying to get away from that life. Yes, we can tell from the trailer that the character we’ll be playing as was trying to get away from that life and settle down and start a family, but of course was sucked back into it. And I get it; GTA games are about criminals and GTAV will be no different. Fine, but future installments to go a different route. An undercover cop is either good or actually a criminal would be an excellent alternative, as it allows for two different ways to play and could open up choices that affects the story being told.

I’m not the biggest fan of the police, but I do get a little tired of killing them. I’d like to see characters more easy to relate too and draw a connection too, like a John Marston.

4.) The Perfect Game?

The open-world is my favorite kind of game. True sandboxes are even better. GTA V should maintain all the in-game activities we’ve come to expect; pool, darts, bowling, cards, arcades, cellphones, Internet, etc. At the same time, I’d like to see the inclusion of random events like that which populated Red Dead Redemption and really kept that game feeling fresh. I’d like to see a ton of side missions that would have some bearings on the main story and some where doing one prevents you from doing a certain other one (think InFamous with its Good/Bad side missions).

Give me the graphics of LA Noire, the detailed world of Mafia II (gas stations, car washes, houses, lights you can turn on and off, flushing toilets and running water, and a great attention to detail), the activities of GTA4 (pool, darts, Internet, cell phones, bowling, dating, etc.), the random events and side missions of RDR, a character you can connect with like RDR, and the sense of exploration of a Skyrim, and I think you’d have the perfect open-world game.

Grand Theft Auto V can’t just be more of the same, and I don’t think it will. It needs to take everything Rockstar has learned since GTA4 and build on all of that to really push the genre to new levels and basically evolve the open-world genre to something even more immersive than it already can be.

Game Reviewer Eric W.’s additional GTA 5 wishlist:

I’d lazily co-sign Gary’s column and call it a day but I’d like to add just a few more ideas of my own to what he’s already written.

1.) Better vehicle controls especially for any flying vehicles.

Do I even need to explain this to anyone who has played any Grand Theft Auto game before?

There have been plenty of other sandbox style games that have had considerably better flying vehicle controls like Just Cause 2 and Saints Row 2 and 3. Just Cause 2′s in particular stands out to me as the best I’ve seen in these kinds of games thus far for all vehicles but especially flying vehicles.

2.) More customization and options for all aspects of the game.

Saints Row 2 and 3 hand GTA 4 its lunch here along with some other games. It’s not even close. They might even exceed the earlier GTA games in this regard. In the Saints Row games you can buy properties and own businesses that give you even more money. It doesn’t end there, though. Like the earlier GTA games prior to part 4, you can then use the money to buy properties, weapons, vehicles, and other odds and ends for your character. GTA 4 actually went backwards on this aspect.

Saints Row 2 and 3 took these concepts even further and I’d like to see GTA 5 match them in its own more gritty and realistic way.

Like in the SR games, let me customize and trick out every place I buy, every vehicle I see and ‘acquire’, and let me customize my own character at least as far as would still work logically within the game’s narrative. Saints Row 3′s character creation abilities outshine many role playing games and set a new standard of sorts. I’d love to see something comparable and yet logical for Grand Theft Auto 5.

3.) More variety and freedom of things to do in the game world at any given time.

Another thing that was a disappointment in GTA 4 was: You had this gorgeous game world but there really wasn’t anywhere to go except a few shops and a few places to shoot pool and the like. This was another area where it felt like GTA 4 took a slight step backwards vs the earlier games, notably San Andreas.

Yet again, Saints Row 2 and 3 you can go into a lot of different buildings, malls, airports, and locales. The interiors are fully realized areas where you can explore, find side quests, and get into more trouble. Those game world are loaded with sidequest, hidden quest, bonuses and any other kinds of things just waiting to be explored and uncovered. Very little of this was to be found in GTA 4. Open the world back up in part 5 and give us more to do in the game world even after the main story line is done.

I probably could come up with a few other things although Gary has pretty much stolen a lot of my thunder here so consider this an add on to his post. ;)

The bottom line to it is: Rockstar has been put on notice in the time that’s elapsed since GTA 4 has come out. I’m a huge GTA fan and will of course be pre-ordering the game the first chance I get but make no mistake about it: I’ve been spoiled in the meantime between GTA games and I’m no longer reliant on only the GTA series to give me my “freedom sandbox crazy game” fix. That being said, when they’re on fire, no one brings the goods quite like Rockstar does and I’m hoping they’ve listened to the fans and really come out firing all the big guns for part 5.

Gary said it right. Grand Theft Auto is a pioneering series. Let’s see that again. I want to see the king ascend and return to his throne with part 5. I want to see a game that finally makes me and some other people finally move on and forward and say: “Wow, this is even better than San Andreas was!”

The early promotional material suggests a game that possibly combines elements of San Andreas, arguably the best game in the series although Vice City has its share of fans, too, and the “high production values/ serious narrative” of GTA 4. A game that brings forward the best of the old GTA games and combines it with the best elements of GTA 4 really could be something for the ages.

That’s the kind of game I’m hoping to see.

E3 2012 Anticipation: Sony Rundown & Predictions for Playstation 3

E3 2012 is quickly approaching, just a couple of weeks away now, and our poll last week saw almost 50% of participants saying they were most looking forward to Sony’s press conference. It’s also the one I’m most looking forward to as I believe it has the potential to be the most interesting. Of course Nintendo’s will be interesting to see too, but they’ve shot themselves in the foot as far as I’m concerned by already saying they won’t be announcing a price or release date for Wii U.

It’s all about the games though, and I think Sony is going to shine more than anyone in this department. Just the games we already know will more than likely have a presence and be shown off on stage, Sony has a winner lined up. The Playstation brand is just loaded with killer exclusives.

For me, the biggest known game that Sony will show off is easily Naughty Dog’s The Last of Us. Naughty Dog has been responsible for three of the best games of this generation, and I’m really looking forward to seeing some gameplay demo of their new IP. This survival/action game has a tremendous amount of potential. While we already know Naughty Dog can create a great cinematic experience and story, the most interesting thing for me is going to be seeing how the gameplay differs from the Uncharted series. I’m hoping survival elements are a big part of it; ammo should be scarce and the gameplay intense like the setting calls for. Humor and over-the-top Hollywood-esque action is a big part of Uncharted, I’d like to see this be a more serious and realistic endeavor. It’ll be nice to get a release date for this one too; and I think we will and it’ll probably be this November.

Sony announced God of War: Ascension a few weeks back, and that was surprising simply because that’s the kind of game that could’ve been a huge reveal at E3. For whatever reason, they announced it early and so now we know we’ll be seeing Kratos, and the interesting aspect to this one is seeing what form Kratos is. We know this one is a prequel to all the previous games and that Kratos is more humanized; it’s a true origins title. I imagine we’ll be treated to a nice demo of the competitive multiplayer as well; which I’m looking forward too because the video that came out when they announced it looked amazing.

Playstation All Stars Battle Royale is another title Sony recently announced that could have been a huge reveal for E3. I think it’s a pretty safe bet that we’ll see this in action during the conference, and I’m hoping we’ll see at least most of the roster revealed. And the other title we know we’ll be seeing is LittleBigPlanet Karting. I don’t see the point of that myself, as ModNation Racers seems perfectly fine to me and its the Create & Share brand as well. Sly Cooper: Thieves in Time will also be in the house.

The more interesting thing for me to think about and look forward to though is what we don’t know. I’m not talking about Vita here, although I expect there to be a lot of good stuff shown or announced for it (Assassin’s Creed, Killzone, Call of Duty, etc.) and I also think we’ll see a good bit more coming for cross-platform play with PS3 and Vita.

What we’re here to talk about now though is the games that I think will be announced and the games I hope are announced, or shown off in some cases.

I’m guessing 2013 will be the PS3′s swan song, that is its last full year. It’s possible that Playstation 4 (which won’t be announced at E3) could hit stores in Holiday 2013, but I think that’s doubtful (and hope so, because I’m in no rush). A more likely bet is 2014. If that’s the case, I expect 2013 to be a grand year for PS3.

Predictions:

- We know Grand Theft Auto V is happening and it could be released this year. The franchise runs deep on the Playstation, so I think we’ll see announcement of an HD collection of Grand Theft Auto III, Vice City, and San Andreas to get gamers in the mood for GTA V.

- Killzone 4 will be announced and the original Killzone will be released on PSN as a PS2 Classic.

- Rockstar Games will be in the house to showoff Agent. It’s going to happen this year. We haven’t heard a peep about this game since E3 2009. With Max Payne 3 coming out tomorrow and GTA V possible for this year, I’m counting on Rockstar to finally let gamers see that Agent is a thing that still exists and that it’s actually coming. I’d love to see an announcement of the next game in the Red Dead series too, but that’s something Rockstar will do on their own time via their website.

- InFamous 3 will be announced.

- The Last Guardian will be shown and will finally get a release date.

- Release date for free-to-play PSN MMOFPS, Dust 514.

Tomb Raider Delayed To Q1 2013

Crystal Dynamics and Square Enix have announced that the Tomb Raider reboot has been delayed and will now arrive in the first quarter of 2013. The game, which has been high on my list since last year’s E3, was scheduled for a release this Fall.

Darrell Gallagher, Head of Studio at Crystal Dynamics, released this statement on the Official Tomb Raider Blog:

A Message to the Tomb Raider Community

When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about. The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can’t wait to share it with you.

Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.

We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.

Darrell Gallagher

This is the second high profile game in a little over a week that was schedule for a release this Fall to get pushed back to early 2013. But that’s a good thing; it helps the wallets and these games can only do better if they don’t release in a crowded season. Besides that, additional development time is a great thing and you can’t fault the folks at Crystal Dynamics for wanting to polish the game as much as possible. Unlike BioShock Infinite, Tomb Raider will be on display at E3 and that’s a great thing. Can’t wait to see more of it.

(via Official Tomb Raider Blog)

Starhawk Review

Starhawk (Playstation 3)
Developer(s): LightBox Interactive, Sony Santa Monica
Publisher: Sony Computer Entertainment America
Genre(s): Third Person Shooter, Vehicle Combat
Released: May 8, 2012
ESRB Rating: T – Teen

When Starhawk was first announced and the details starting coming out, it immediately grabbed my attention in part because it was a space-western but also because it seemed like an ambitious and unique concept. As the spiritual-successor to a popular online only game, Starhawk has some pretty big shoes to fill. Now I’m not familiar with Warhawk to try and compare the two, but then there really isn’t that much to compare.

Starhawk took the combination of third person shooter and vehicular combat (including aerial dogfights) and expanded it into something fresh and unique that is a tremendous amount of fun to play and doesn’t suffer from repetitiveness that often plagues other games. The Build & Battle system is truly a great idea that was implemented perfectly.

Originally, the idea of this system mixed with 32-player online multiplayer seemed like a recipe for disaster. Something had to be overpowered and it was going to be too chaotic and frustrating to work with with so many people altering the battlefield by calling down buildings and vehicles. That didn’t happen; instead we’ve gotten a fantastic multiplayer experience that is quite balanced and the Build & Battle system insures that no two games are the same.


Unlike Warhawk, Starhawk does have a single player campaign that should take most gamers between five and six hours to complete on normal difficulty. The campaign may feel tacked on since this is a multiplayer-focused game, but its inclusion is a very good thing.

The story here isn’t any good; you play as Emmett Graves, a mercenary gunslinger who has been partially mutated by exposure to Rift Energy. You’re hired to return to your former home, White Sands on the planet Dust, to protect some miners (called Rifters) from the Outcast warriors and their leader “the Outlaw.” The Outcast are humans who have been completely mutated by the Rift Energy into basically transformed into monsters.

You’ll eventually discover that “the Outlaw” is Logan Graves, your brother. The story is actually something that could have been quite good, but its completely tacked on. You’re given no reason to care about any of the characters introduced. Heck, you probably won’t even remember any of their names even when playing. The story is told through graphic-novel style 2D cutscenes, which sucks for this game. Odds are though that you simply won’t care for the cutscenes and will simply be mashing buttons trying to get to the next playable mission.

The gameplay for the single player is basically wave after wave of varying enemy attacks. It’s simple, but it’s fun. There’s really very little story being told through the gameplay missions, but that’s fine. You should view the single player for what it really is: an extended tutorial. Every bit of the single player campaign screams that it was designed solely to introduce players to the concept of Build & Battle and the different uses for each item. Basically, the single player campaign is teaching you how to properly use the Build & Battle system to accomplish objectives and set up strategic defenses. After beating the single player campaign, you’ll have enough knowledge to be able to play multiplayer without running around wondering what the heck’s going on.

There’s a good amount of strategy to be implemented in the single player and the multiplayer, even though this isn’t a strategy game and you don’t have to go that route. You can run and gun; you can pilot Hawks, you can man turrets (either stationary or on the back of ATVs), you’re free to play however you want (for the most part). The game is pretty well balanced in this regard, but using strategy and working as a team will always prove to be the most beneficial thing to do. In the single player you’re told where the wave of enemies are going to be dropping into. You can call down backup in the form of an Outpost and stand there waiting to get into a gun fight with them, or you can simply surround the area with auto-turrets and watch the slaughter. Do your own thing and have fun with it.


Online can get hectic; there’s a lot going on. With that said, the maps are large (although some are smaller) and you can go a little while without seeing anyone in a full 32-player match (on the ground that is, you’ll probably see or hear someone fly over). You can build vulture stations which allow players to equip jetpacks. These jetpacks allow you to get virtually anywhere on a map so you never know where someone is going to be at. Yes, jetpacks are my favorite thing in this game. The first thing I do is find me a jetpack.

There are four game modes to the competitive multiplayer: Team Deathmatch, Deathmatch, Capture the Flag, and Zones (a type of King of the Hill). These are your standard multiplayer modes for any type of shooter. Capture the Flag is by far the most played, although I prefer Team Deathmatch. When I play CTF I prefer to play defense by guarding my teams flag; this can be boring a lot of the time. All the modes are enjoyable though.

Speaking of enjoyable… Earlier I said the game has great balance, and it does. The developers have taken good care to make sure everything is even. With that said, I have encountered some games that simply were not fun. One game of TDM in particular saw me join late and the team I got put on was losing 215 to 80. The opposing team had gotten Hawks and tanks all up in our territory destroying everything that had been built and not allowing guys to get anywhere. When you respawn, you come down in a pod that you can steer some. If you tried to hit one of these Hawks with your pod, and missed (which is the most likely outcome), you were dead. You can stay in your pod for 10 seconds and then you’re forced out, and if you’re right there in front of a tank or a Hawk you simply aren’t getting away. I died three times and I left that game; it wasn’t fun and I don’t see how it could have been fun for the opposing team either unless you think spawn raping and XP farming is fun.

Thankfully though, that type of experience has been the exception rather than the norm and it is the kind of thing that can and eventually will happen with any shooter online if one team is communicating and working together and the other is full of guys trying to do their own thing. Coordination and communication can be a deadly combination.

There is one real problem I have with this game and that’s the co-op. The co-op can be played online or offline with one to four players. I love co-op and generally prefer it over competitive, however its rather pointless in this game given how they have it setup. Co-op is basically a tower defense type thing where you have to protect a Rift rig from multiple waves of enemies across multiple rounds, and it could be very fun. However, the problem stems from the fact that there is no joining a co-op game or searching for one. You have to either create a co-op game or be invited to a co-op game; you can’t just join or start a game with random people.


Usually, yes you’d want to play with people on your friends list, but my problem is no one on my friends list has the game yet. I was able to complete four rounds on the Bollards Crossing co-op map, but after that it was simply too much for one person because Rift Energy (what you need to build stuff) was too hard to come by. I gave up, but I wanted the XP for the rounds that I had completed, so I left the game going for almost 10 minutes before the rig was finally destroyed and the game ended.

I cannot see one good reason to not allow random co-op games. I mean it blows my mind that it’s 2012 and a multiplayer focused game like this has a co-op mode where you can’t just join a game with random people. Even Uncharted 3′s story based co-op mode allowed for drop-in, drop-out by random players. I’m not even upset that you can’t drop into a co-op game already in session (you can drop-in to competitive at any time, such as with 10 seconds left in the game), but I’ll never understand the decision to not allow random co-op games. I have to friend people or send invites? What is this, the Wii?

Aside from that ridiculous problem, I really don’t have anything negative to say about this game. The gameplay is great; shooting is fluid and feels good, and operating any of the vehicles is quite easy. I’m even getting the hang of flying, and I’ve never been a good pilot in ANY game. It sounds good and the gameplay itself looks great. Great maps and environments and a really fun play-style with the Build & Battle system (I love this feature) are just the icing on the cake.

The single player campaign did have stuck audio tracks during some cutscenes. Guys would repeat a word quite a few times before it’d finally move on. If you’re not a fan of multiplayer, then this game isn’t for you. The single player campaign is super short and not worth paying $60 for. However, if you like multiplayer even the slightest bit, then this game is definitely something you’ll want to play and is easily worth the $60. Just view the campaign has a tacked on single player mode that is essentially your tutorial and not a main component.

Is it the best multiplayer experience on the Playstation 3? Well that depends on what you like. Me, I love the co-op of Uncharted 3 and the co-op/free roam of Red Dead Redemption more than anything this generation. Outside of those two titles though, its easily the most fun competitive multiplayer that I’ve played since MAG (which I loved) and Assassin’s Creed Brotherhood & Revelations (which is the polar opposite of this). If you try it, you’ll definitely want to keep playing it. The competitive multiplayer is a tremendous amount of fun and things always feel new and fresh thanks to the Build & Battle system (and of course great gameplay helps a ton). I give this one four stars; it’s a great game that all Playstation 3 owners who like multiplayer games should own. Highly recommended.

OFFICIAL SCORE:

A copy of this game was provided by the publisher for review.

Video Game Releases for the Week of May 13th

Here’s a list of all the games coming out this week, broken down as always via platform. As you can see, this week is pretty, especially compared to last week. There’s something for everyone except for Vita owners this week; well assuming you’re down for some Battleship that is. The big ones here are Max Payne 3 for PS3 and X360, Game of Thrones for PS3, PC, and X360, and of course Diablo III for PC/Mac.

Playstation 3:
Max Payne 3 – May 15th
Game of Thrones – May 15th
Battleship – May 15th
Test Drive: Ferrari Racing Legends – May 15th

Playstation Network:
PixelJunk 4am – May 15th
Prototype 2 – May 15th
Sonic The Hedgehog 4: Episode II – May 15th
Goldeneye 007 Reloaded – May 15th
Jam Live Music Arcade – May 15th
Rock of Ages – May 15th
Hitman: Sniper Challenge (GameStop pre-order exclusive) – May 15th
Myst (PSone Classic) – May 15th
Red Faction II (PS2 Classic) – May 15th

Xbox 360:
Max Payne 3 – May 15th
Game of Thrones – May 15th
Battleship – May 15th
Test Drive: Ferrari Racing Legends – May 15th
Akai Katana Shin – May 16th

Xbox LIVE Marketplace/Arcade:
Hitman: Sniper Challenge (GameStop pre-order exclusive) – May 15th
Sonic the Hedgehog 4: Episode II – May 16th
Jam Live Music Arcade – May 16th

PC:
Diablo III – May 15th
Game of Thrones – May 15th
Sonic the Hedgehog 4: Episode II – May 15th
Resident Evil: Operation Raccoon City – May 18th

Nintendo Wii:
Battleship – May 15th

Nintendo 3DS:
Battleship – May 15th

Nintendo DS:
Battleship – May 15th
Kids learn to Think: A+ Edition – May 15th
Chronicles of Vampires: The Awakening – May 17th

Upcoming Patch 1.11 Brings The Lab and Elimination Mode To Uncharted 3

Some time this month, Uncharted 3 will get another patch, 1.11. Naughty Dog has revealed the details of this one, and it’s bringing some fan requested modes back from Uncharted 2.

The Lab is coming. As Naughty Dog describes it: “The Lab is a playlist featuring a unique series of multiplayer game types that our designers have concocted that focus on, above all, being fun.”

The first lab experiment will be a Team Deathmatch based T-bolt/Pistole only map.

The rest of the patch is talked about in the above video by Uncharted 3’s Lead Multiplayer Designer, Robert Cogburn, and Game Director, Justin Richmond.

Here’s the list of things the patch does:

  • The Lab returns and we begin the playlist with a T-bolt/Pistole only map. We will be rolling out other game types as the year progresses.
    • The Lab will contain treasure drops from whatever the base game type is (the T-bolt/Pistole map is considered Team Deathmatch)
  • Elimination Mode has been added.
    • Elimination mode will contain treasure drops from Team Deathmatch
  • Message of the Day returns – a daily message will pop up with news, tips, and other information
  • The following custom game settings are now available via a menu in Custom Game mode called “Advanced Settings”
    • Respawn Time
    • Buddy Spawning toggle
    • Health Multiplier – by percentage
    • Sprinting toggle
    • Weapon Mode (Default, Basic Weapons, Pistols, RPG-7)
    • Medal Kickbacks toggle
    • Boosters toggle
    • Grenade Throw Back toggle
  • If you leave a game, disconnect, or turn off your PS3 mid-game, it will be counted as a loss.
  • Kill and deaths no longer count towards your career stats in Plunder and Team Objective modes
  • The technical hooks to make the Game of the Year edition (EU) work properly with DLC were added
  • The Long Ranger Medal can now be earned by achieving 3 kills at 50 meters in a match instead of 3 kills at 70 meters.
  • In Team Deathmatch mode the Airstrip and London maps now are listed with “No Intro” variations. If these variations are selected you’ll start those maps with no convoy events.

Yes, this will probably get me back into Uncharted 3′s multiplayer, since it has been awhile since I’ve played any of it. I think the last time I  played it was co-op when the last DLC hit. I’ll have to remedy that soon.

Also, Naughty Dog has a warning/note for you cinema loving folks:

Similar to patch 1.09 all cinema files created pre-patch 1.11 will no longer work once patch 1.11 is released. Therefore if you want to preserve your cinema files please be sure to upload them to YouTube BEFORE downloading and installing patch 1.09. Do it now!

(via Naughty Dog Blog)

20 Minutes of Borderlands 2 Gameplay Featuring Gunzerker & Siren Classes

Some Borderlands 2 gameplay footage has hit the web today, showcasing Salvador (the Gunzerker) and Maya (the Siren). And of course guns, loads and loads of guns. Above is Salvador, below is Maya. Both videos are from CVG, so be sure and check them out.

Borderlands 2 is scheduled to hit stores on September 18th for PS3, Xbox 360, and PC.

Check Out This Combat Gameplay Trailer for Sleeping Dogs

Square Enix has dropped a new combat trailer for United Front Games upcoming open-world crime drama, Sleeping Dogs. I’m very much looking forward to this one, and have been since it was announced back in 2009 as True Crime: Hong Kong. I enjoyed the True Crime series, particularly the first one (Streets of LA).

This is shaping up to be a really good looking open-world game (my favorite kind of game). This one hits stores on August 14th for Playstation 3, PC, and Xbox 360.

Join the Rockstar Community on Steam, Get Midnight Club 2 FREE

Here’s a killer deal for you, one where there’s absolutely no reason not to take advantage of unless you just hate racing games and free stuff. If you join the official Rockstar Games Community on Steam, Rockstar will send you one Steam copy of Midnight Club 2.

You must join the community before 10am PST on May 15th to get a free copy sent to you on Steam by May 29th. Here’s the official announcement from Rockstar:

Join the Official Rockstar Games Community on Steam at http://steamcommunity.com/games/rockstargames by 10 am Pacific Time on Tuesday, May 15, 2012, and receive one non-giftable copy of Midnight Club 2 in your Steam account by May 29th.

Eligibility: User must have an account with at least one successful purchase, gift or retail registration in the account. The offer is not available to users who already own Midnight Club 2.

Go, claim your free copy of Midnight Club 2, so long as you meet the above stated eligibility requirements.