The Backlog Volume 15 – Dishonored

Platform: PS3[reviewed], Xbox 360, PC Publisher: Bethesda Softworks Developer: Arkane Studios Genre(s): Action-adventure, Stealth Released: October 9, 2012 ESRB Rating: M – Mature Welcome back once again boys and girls, and welcome back to The Backlog. Time has not been my friend lately, thus limiting my gaming time the last couple of weeks and thus…

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Review: Dishonored (PC)

Dishonored (PC [Reviewed], Playstation 3, Xbox 360) Developer: Arkane Studios Publisher: Bethesda Genre(s): First Person RPG/FPS Sim Released: October 9, 2012 ESRB Rating: M – Mature Arkane Studios consists of veterans from the Deus Ex series, Half life series, Thief games and has been 3 years in the making and I’m happy to report the wait…

Dishonored Goes Gold!

Today is a joyous day for the fine folks at Arkane Studios and Bethesda, as the publisher announced today on their blog that Dishonored has gone gold. After more than three years of development, 30+ versions of the game (accounting for different languages, countries, and platforms) are ready for release. Huge congrats to Arkane’s Lyon…

Check Out This 30 Second TV Spot for Dishonored

Dishonored is coming to stores in North America in 11 days, on October 9th. The above video is a TV spot that’s running to advertise the game, and if I didn’t already know about the game it would definitely make me interested. It’s a really good 30 second TV spot. Maybe too much killing in…

Dishonored – The Tales from Dunwall: Part 1 “Awakening”

Bethesda has launched a new prequel webisode series for Dishonored called “The Tales from Dunwall.” There will be three parts, and you can check out part one title “The Awakening” above. From the official description: These engrossing prequels, scored by Daniel Licht (Dexter) and narrated by Chloe Grace Moretz (Kick Ass), gives you a first-hand…

Dishonored Developer Documentary Part 4 – End Game

Bethesda and Arkane Studios have released the fourth part of their Dishonored developer documentary series, this one titled “End Game.” In it, you’ll hear the developers talk about what it took to take the game from its early conceptual stage to a finished product ready to be experienced by the gamers. More studios should do…