F.E.A.R. (PC, Xbox 360 [Reviewed], PS3)
Publisher: Vivendi Universal
Developer: Monolith Productions(PC), Day 1 Studios(Xbox 360, PS3)
Genre(s): Psychological horror, First-person shooter
Released: October 18, 2005 PC; October 31, 2006 Xbox 360; April 24, 2007 PS3
ESRB Rating: M-Mature
“Make them REMEMBER WHAT FEAR TASTES LIKE.” – Freddy vs. Jason
Hello all and welcome back to The Backlog. It’s been a while, but my shitty internet is working…well, barely, but it’s scraping me by for the time being. With that in mind, let’s back to business.
F.E.A.R. starts out as a first person shooter, featuring you as “Point Man” of an elite, secret military group that specializes in dealing with situations that are, how might we say, beyond traditional realms of reality. Your team has been called in to eliminate Paxton Fettel, a telepathic psycho who has an army of supersoldiers at his disposal through, you guessed it, his telepathic powers.
The story has us chasing Fettel from location to location, and progressing the plot from a simple chase and kill to something far more sinister centered around a girl named Alma and her pretty red dress. Turns out Alma is Fettel’s mother, and this is all a result of Armacham Technology Corporation’s Project Origin . Alma is apparently a really bitchin’ psychic, thus Fettel’s awesome telepathy abilities and Point Man’s numerous hallucinations. Add in some really creepy moments crawling through the darkness and shadows, seeing people that disappear into thin air, and learning more about our character’s own history.
As one might expect, it doesn’t take long for all hell to break loose.
The graphics on this game are a bit dated to say the least, but are pretty good for what they are. Gameplay is pretty straight forward and easy to pick up and play, which is always a good thing in my book. The story is where this game shines though. Yes it’s far fetched, but that’s what makes it interesting, and the instances of suspense adds a big element to it. There were more than a handful of occasions where my hair was standing on end, and that’s just a product of good storytelling and good presentation.
Recommendation: If you haven’t already done so, go pick this one up. Having been out for as long as it has been, you can quickly find any number of deals through a greatest hits collection editions or even a used copy(less than $10 if you go this route). As always, until next time, Game On.