Platform: Playstation Vita
Publisher: Sony Computer Entertainment
Developer: Marvelous AQL, SCE Japan
Genre(s): Role Playing, Action-Adventure
Released: April 30, 2013
ESRB Rating: M-Mature
Hello once again all and welcome to another edition of The Backlog, a glorified excuse for some random dude to ramble on and give my opinion about something as trivial as a video game. And for those of you that read, thus giving said opinion some manner of importance, I thank you.
Well, I’ve had yet another ordeal getting to this point with Soul Sacrifice. My Gamestop claimed their shipment hadn’t come in, so I didn’t pick up the game on the release date. I went back two days later, and the guy working said it had come in prior to the release date because he was there when it came in. I can already hear Gary telling me this is why he doesn’t go to Gamestop.
Beyond that, I’ve been really busy at work lately, so this might be a bit shorter than most of my other reviews. I think it will work out pretty well though, so let’s get started.
Pretty solid. Not the best I’ve seen on the Vita(Assassin’s Creed 3: Liberation and Uncharted: Golden Abyss take top that category), but still well done and even better than some console games.
Yet again, pretty solid. Most of the voice acting is from the Narrator and from Librom, the talking book, and is very well done. The script is well written and progresses the story and characters very effectively. The voice of the Narrator really carries this section of it for me though. It just adds a little something to the overall enjoyment of the game, at least in my opinion.
As the story begins, our character wakes up in a crude looking cell made of bones across from another cell containing another captive. We look on in shock/horror/amazement as the other captive is consumed by a powerful sorcerer named Magusar. After the consumption of your neighbor, one thing becomes apparent: you’re next.
After this, we meet the talking book, Librom. Librom is the journal of sorcerer quests, telling the story and gaining you power, new spells and new equipment. Along with increasing your own sorcery expertise, the journal is your only hope to learning a way to defeat Magusar and gain your freedom. The only other option is to accept your fate and become lunch.
For all sorcery and arming yourself with spells, the game still features button mashing combat aspects. Prior to each mission, you can select six powers to use in that mission, and during the mission, each of those powers can be used until the power for each is drained. The enemies in each mission, once defeated, can be saved or sacrificed. Saving rewards you by building up your health and defense and leads you towards the path of the divine sorcerer, while sacrificing the fallen builds up your magic and attack power, and brings you closer to being an evil bastard. Or you can split up your saves and sacrifices and try to stay in the middle of the road. As you build up saves or sacrifices, you can acquire sigils that enhance abilities.
This is a pretty good game overall, but the best aspect to me is the story. It doesn’t seem that way at first. As you might expect, a game about sorcery is rather far fetched. But the game does an excellent job of presenting the tale in a format that draws us in.
Not really a lot of bad here, but aside from a story that draws you in and a few interesting ways in doing some things, there seems to be a little something missing from Soul Sacrifice, at least in my time spent with the game. For all the good, the button mashing combat seems somewhat beneath what this game was aspiring to be, and thus, pulls it down a tad.
With all that in mind, I give Soul Sacrifice a three out of four stars. This is a very solid game and well worth checking out if you own a Vita and are looking for something a little different. If you find yourself with limited time to play, it is also a game that can be played in 10-15 minute bursts, as most missions I played could be completed in such time frames or less.
That’s going to do it for today. Looking at the release schedule and Gary’s posting prowess, it appears that I have a couple weeks before we do this again, so I’m going to take an opportunity to get back my actual backlog of old games for a bit. So until that time, as always, Game On.