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Destiny Hot Fix 1.0.2.2 Goes Live Tomorrow, Nerfs Certain Weapons, Buffs Others, & Patches New Loot Cave

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Bungie has announced that Hot Fix 1.0.2.2 for Destiny will go live tomorrow, October 14th. Here is the rundown of what exactly is getting changed:

Summary
The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.
We’re still working on a larger update which will address under-performing Exotics and overall class balance.
General
  • Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
Classes
  • Titan
    • Unbreakable: Fixed an issue with the perk granting more agility than intended
  • Warlock
    • Brimstone: Perk can now activate if player is airborne
Weapons
  • General
    • Fixed some issues related to quick weapon swapping
  • Auto Rifles
    • Base Damage decreased by 2%
    • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
    • Stability decreased by 4% – 17% (driven by stat value)
  • Hand Cannons
    • In-air accuracy now increased
  • Scout Rifles
    • Base damage increased by 6%
    • Damage vs. Combatants increased by 6% – 25% (based on tier)
    • Improved target acquisition, plus additional recoil tuning.
  • Shotguns
    • Decreased base damage at maximum range (falloff) by 20%
    • Shot Package Perk now has a slightly wider cone of fire
    • The Rangefinder and Shot Package perks are now mutually exclusive
  • Exotic Weapons
    • Vex Mythoclast
      • Base Damage decreased by 34%
      • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
    • Pocket Infinity
      • Enhanced Battery Perk has now been replaced with the Speed Reload Perk
  • Perks
    • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
    • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
  • Strikes
    • Engram rewards from strikes now appear in the post-game Activity Summary
  • Raid – Vault of Glass
    • Templar Encounter
      • Kill volume added to sniper platforms to prevent players from sitting on top of them
      • Relic is now removed and respawned if the holder leaves the playable area
Destinations
  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan

Source: Bungie News

Smith’s Sentiment: Sounds good. Liking that they are patching up some of the cheese methods to defeating the Vault of Glass. I assume next on the agenda will be fixing it so that Atheon can’t be pushed over the edge. Meanwhile, they continue to patch up “loot caves.” I have my own that I occasionally go to for a short while that no one else is ever in. And no, I won’t be making a video for it as I don’t want it patched.

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About Gary Smith (995 Articles)
I'm Gary Smith, aka "PatriotPaine." I'm the Editor-in-Chief of VortexEffect.net. I'm usually posting news and reviews, and doing all the back end stuff as well. I like to play games, watch movies, wrestling, and college football (Roll Tide Roll).

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