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Destiny Weekly 7/28/15 – 8/3/15: Iron Banner Returns, The Shadow Thief

Destiny Weekly

It has been a while since I’ve wrote about Destiny for the site, but I haven’t stopped playing it. In fact, I still play it at least a little bit every single day. Right now is kind of a shaky time in Destiny though.

We still have over a month and a half until the release of The Taken King. So while there is excitement on the horizon, right now things are just sort of meh for many of us. We’ve done Prison of Elders, and ultimately the rewards there just are not worth it. We’re in the “yeah the game is still fun, but we’re just doing the same thing and not getting anything” phase. And it’s frustrating, because it isn’t what Destiny should be.

We know we’re getting all these new toys to play with come September, be it new weapons or subclasses. We know some stuff is getting added to the UI. We know we’ve got plenty of new story missions, new strikes, a new raid, new crucible maps and modes coming. We have weapon balancing, foundries, quests, and all sorts of stuff coming. In September… which while it seems so close, is still too far away.

The game needs something new now. Where are the special events? Where are the activities that will make players want to log in? There’s no incentive at the moment, and there should be. I’ve never seen so few people on my friends list playing the game as I have the past two weeks. What happened to “constantly evolving” and “always something new?”

Here’s this week’s rundown of activities in Destiny:

Nightfall: The Shadow Thief

Ocean of Storms, Moon – Board the Fallen Ketch above the Moon and defeat the notorious Taniks, the Scarred.

Modifiers

  • Epic – Heavily shielded and highly aggressive enemies appear in great numbers.
  • Nightfall – If all players die, your Fireteam is returned to Orbit.
  • Arc Burn – Arc Damage from any source is greatly increased.
  • Juggler – No ammo drops for your equipped weapon.
  • Brawler – Guardian Melee damage is greatly increased.

Rewards

  • Radiant Light Buff – Increases all XP gains untill the weekly refresh.

Possible Rewards

  • Etheric Light
  • Exotic Weapons
  • Exotic Armor
  • Legendary Weapons
  • Strange Coins

Weekly Heroic Strike: Winter’s Run

Ishtar Sink, Venus  The Darkness gathers as the Fallen prepare the return of one of their Archon Priests.

Modifiers

  • Heroic – Enemies appear in greater numbers and are more aggressive.
  • Juggler – No ammo drops for your equipped weapon.

Rewards

  • Strange Coin x9
  • Vanguard Marks x10
  • Vanguard Reputation x400

Prison of Elders Level 32: Broken Legion

The Reef, Asteroid Belt – Valus Trau’ug seeks to prove his might by crushing all who challenge him.

Round Enemy Objective Modifier(s)
1 Cabal No Objective JugglerNo ammo drops for your equipped weapon.
2 Hive Destroy Mines LightswitchMinions of the Darkness deal much more melee damage.
3 Fallen Dismantle Mines CatapultGrenade recharge rate is greatly increased.
4 Hive Kill Boss BrawlerGuardian Melee damage is greatly increased.
5 Cabal Kill Boss – Valus JugglerNo ammo drops for your equipped weapon.

Rewards

  • House of Judgment x200
  • Armor Core x1

Prison of Elders Level 34: Urrox’s Grudge

The Reef, Asteroid Belt – The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone.

Round Enemy Objective Modifier(s)
1 Hive No Objective TrickleRecharge of abilities is significantly reduced.
2 Cabal Dismantle Mines Small ArmsPrimary Weapon damage is favored.
3 Cabal Kill The Target ExposureGuardian shields are increased but do not replenish.
4 Hive Dismantle Mines Arc BurnArc Damage from any source is greatly increased.
5 Hive Kill Boss – Urrox Solar BurnSolar Damage from any source is greatly increased.

Rewards

  • House of Judgment x300
  • Weapon Core x1
  • Etheric Light x1

Prison of Elders Level 35: Skolas’s Revenge

The Reef, Asteroid Belt – Skolas and his crew challenge the Guardians who captured him. Face him with a Fireteam of three. End him.

Round Enemy Objective Modifier(s)
1 Hive No Objective ExposureGuardian shields are increased but do not replenish.
BrawlerGuardian Melee damage is greatly increased.
2 Vex Destroy Mines GroundedPlayers take more damage while airborne.
AirbornePlayers deal more damage while in the air.
3 Cabal Dismantle Mines CatapultGrenade recharge rate is greatly increased.
Arc BurnArc Damage from any source is greatly increased.
4 Fallen Kill The Target SpecialistSpecial Weapon damage is favored.
JugglerNo ammo drops for your equipped weapon.
5 Fallen Kill Boss: Pilot Servitor TrickleRecharge of abilities is significantly reduced.
Small ArmsPrimary Weapon damage is favored.
6 Boss Kill Boss: Skolas BrawlerGuardian Melee damage is greatly increased.
JugglerNo ammo drops for your equipped weapon.

Rewards

  • House of Judgment x500
  • Armor Core x1
  • Weapon Core x1
  • Etheric Light x1

This is what Variks is selling this week:

Armor:

Class Name Type Stats Perks
Hunter Kellhunter’s Sight Helmet 58 Intellect, 59 Discipline Recovery/Super boost in Hive arena.
Warlock Kellbreaker’s Mind Helmet 66 Intellect, 58 Discipline Recovery/Super boost in Cabal arena. 
Titan Kellslayer’s Helm Helmet 63 Intellect, 67 Discipline Recovery/Super boost in Hive arena.

Weapon: Servant of Aksor (Fusion Rifle)

  • Arc
  • Hidden Hand
  • Mutineer (Chance to suppress Fallen Captain’s abilities)

These are the weekly bounties offered by Petra for the Queen’s Wrath:

Name Description
Wanted: Grayor, Wolf Assassin Hunt Grayor, Wolf Assassin in the Cosmodrome’s Mothyards.
Wanted: Veliniks, the Ravenous Hunt Veliniks, the Ravenous in the Hellmouth on the Moon.
Wanted: Skoriks, Archon‑Slayer Hunt Skoriks, Archon-Slayer on the Moon
Wanted: Repeater Shanks Hunt the Wanted Repeater Shanks in the N/GEN Branch on Venus.
Wanted: Queenbreaker Captain Hunt the Wanted Queenbreaker Captain near the Cosmodrome’s Dock-13.
Wanted: Tracer Shanks Hunt Wanted Tracer Shanks in the Cosmodrome’s Breach.

The Iron Banner has returned, and this is what Lord Saladin has to offer this time around:

Chests (Rank 3):

Class Name Stat(s) Perks
Hunter Iron Breed Vest +82 Int/ +81 Str Auto Rifle Ammo, Fusion Rifle Ammo
Hunter Iron Breed Vest +75 Int/ +81 Disc Scout Rifle Ammo, Shotgun Ammo
Warlock Iron Breed Vestments +82 Int/ +81 Str Auto Rifle Ammo, Fusion Rifle Ammo
Warlock Iron Breed Vestments +75 Int/ +81 Disc Scout Rifle Ammo, Shotgun Ammo
Titan Iron Breed Plate +82 Int/ +81 Str Auto Rifle Ammo, Fusion Rifle Ammo
Titan Iron Breed Plate +75 Int/ +81 Disc Scout Rifle Ammo, Shotgun Ammo

Helmets (Rank 4):

Class Name Stat(s) Perks
Hunter Iron Breed Mask +62 Int/ +60 Str Light The Blade, Ashes to Asset
Hunter Iron Breed Mask +56 Int/ +60 Disc Switchblade, Inverse Shadow
Warlock Iron Breed Hood +62 Int/ +60 Str Serpent’s Mouth, Quintessence Transfer
Warlock Iron Breed Hood +56 Int/ +60 Disc Snap Discharge, Inverse Shadow
Titan Iron Breed Great Helm +62 Int/ +60 Str Momentum Transfer, Quintessence Transfer
Titan Iron Breed Great Helm +56 Int/ +60 Disc Rain Blows, Inverse Shadow

Weapons:

Rank Name Class Profile Tier 1 Tier 2 Tier 3 Tier 4
4 Efrideet’s Spear (Solar) Sniper Rifle RF 12 IP 38 Hawkeye SLR15/ Shortgaze SLH10/ Ambush SLH25 Clown Cartridge Flared Magwell/ Lightweight/ Hand-Laid Stock Unflinching
5 Timur’s Lash Hand Cannon RF 14 IP 94 Steadyhand IS/ Fastdraw IS/ Quickdraw IS Triple Tap Flared Magwell / Explosive Rounds/ Braced Frame Luck In The Chamber

Other

  • Shaders
  • Class items
  • Emblems
  • Etheric Light (up to 2 per character per Iron Banner)

That’ll do it for this Destiny Weekly.

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About Gary Smith (995 Articles)
I'm Gary Smith, aka "PatriotPaine." I'm the Editor-in-Chief of VortexEffect.net. I'm usually posting news and reviews, and doing all the back end stuff as well. I like to play games, watch movies, wrestling, and college football (Roll Tide Roll).

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