Hunter Arcstrider Subclass Abilities

Destiny 2 Hunter Arcstrider

Hunter Class Ability:

  • Marksman’s Dodge – Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Gambler’s Dodge – Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

Hunter Arcstrider Subclass Abilities:


  • Flux – An explosive grenade that deals additional damage when attached to enemies.
  • Skip – A grenade that splits upon impact, creating multiple projectiles that seek enemies.
  • Arcbolt – A grenade that chains bolts of lightning to nearby enemies.


  • High Jump – While airborne, jump a second time to reach greater heights.
  • Strafe Jump – While airborne, jump a second time with strong directional control.
  • Triple Jump – While airborne, sustain your air control with a second or third jump.


  • Arc Staff – Form a staff of pure Arc energy and acrobatically take out your foes.

Way of the Warrior Perks:

  • Combat Flow – Melee kills recharge your dodge ability.
  • Deadly Reach – Dodging increases your melee range, allowing you to lunge further to strike enemies.
  • Lethal Current – After dodging, each Arc Staff hit creates a damaging lightning aftershock.
  • Combination Blow – Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily.

Way of the Wind Perks:

  • Disorienting Blow – Strike an enemy with this melee ability to disorient the target and nearby enemies.
  • Lightning Reflexes – You are harder to kill while dodging.
  • Combat Meditation – While critically wounded, melee and grenades recharge drastically faster.
  • Focused Breathing – Sprinting recharges your dodge ability. Increased maximum sprint speed.
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